@startuml
sprite $colorize [48x48/16] {
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000000FFFFFF600AFFFFE200000000000000000000000000
000000FFFFFFF6AFFFFD1000000000000000000000000000
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}


!define MATERIAL_COLORIZE(_alias) ENTITY(rectangle,black,colorize,_alias,MATERIAL COLORIZE)
!define MATERIAL_COLORIZE(_alias, _label) ENTITY(rectangle,black,colorize,_label, _alias,MATERIAL COLORIZE)
!define MATERIAL_COLORIZE(_alias, _label, _shape) ENTITY(_shape,black,colorize,_label, _alias,MATERIAL COLORIZE)
!define MATERIAL_COLORIZE(_alias, _label, _shape, _color) ENTITY(_shape,_color,colorize,_label, _alias,MATERIAL COLORIZE)
skinparam folderBackgroundColor<<MATERIAL COLORIZE>> White
@enduml